On the armament front you start with a fairly standard pistol. This being VR it feels very solid, very real. It’s not an highlight reel, it’s a place. Taking a walk through the world lets it sink its hooks into you. These walks also ease you into the game world as it offers up some scavenging opportunities for rifling through abandoned cars and houses looking for guns, ammo, and health-replenishing food. The rhythms of the game – two player campaign co-op and all – are reminiscent of a slower paced Left 4 Dead. This is more like training, or a buildup before the next big encounter. You get some down time, allowing brief opportunities to stop and smell the virtual roses, but you will also have to clear out zombies along the way.
That shouldn’t suggest a casual stroll, because this is anything but relaxing. The twist? Rather than warping between areas you walk between them. Reviewed on: Oculus Rift with Oculus TouchĪlthough it offers an expanded scope compared to the competition, Arizona Sunshine is still very much a wave based shooter.
In the overcrowded genre of VR shooters, with quite a few of the zombie variety already out in the wild, Vertigo Games have a take on zombie slaughter that makes enough tweaks to the formula to ensure that Arizona Sunshine stands head and shoulders above the competition.ĭeveloper: Vertigo Games & Jaywalkers InteractiveĪvailable On: Oculus Rift, HTC Vive ( Oculus Home & Steam)